Book Image

Modern C++ Programming Cookbook - Second Edition

By : Marius Bancila
5 (1)
Book Image

Modern C++ Programming Cookbook - Second Edition

5 (1)
By: Marius Bancila

Overview of this book

C++ has come a long way to be one of the most widely used general-purpose languages that is fast, efficient, and high-performance at its core. The updated second edition of Modern C++ Programming Cookbook addresses the latest features of C++20, such as modules, concepts, coroutines, and the many additions to the standard library, including ranges and text formatting. The book is organized in the form of practical recipes covering a wide range of problems faced by modern developers. The book also delves into the details of all the core concepts in modern C++ programming, such as functions and classes, iterators and algorithms, streams and the file system, threading and concurrency, smart pointers and move semantics, and many others. It goes into the performance aspects of programming in depth, teaching developers how to write fast and lean code with the help of best practices. Furthermore, the book explores useful patterns and delves into the implementation of many idioms, including pimpl, named parameter, and attorney-client, teaching techniques such as avoiding repetition with the factory pattern. There is also a chapter dedicated to unit testing, where you are introduced to three of the most widely used libraries for C++: Boost.Test, Google Test, and Catch2. By the end of the book, you will be able to effectively leverage the features and techniques of C++11/14/17/20 programming to enhance the performance, scalability, and efficiency of your applications.
Table of Contents (16 chapters)
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Defaulted and deleted functions

In C++, classes have special members (constructors, destructors, and assignment operators) that may be either implemented by default by the compiler or supplied by the developer. However, the rules for what can be default implemented are a bit complicated and can lead to problems. On the other hand, developers sometimes want to prevent objects from being copied, moved, or constructed in a particular way. This is possible by implementing different tricks using these special members. The C++11 standard has simplified many of these by allowing functions to be deleted or defaulted in the manner we will see in the next section.

Getting started

For this recipe, you need to be familiar with the following concepts:

  • Special member functions (default constructor, destructor, copy constructor, move constructor, copy assignment operator, move assignment operator)
  • The copyable concept (a class features a copy constructor and copy assignment...