Book Image

Mastering Swift 5.3 - Sixth Edition

By : Jon Hoffman
Book Image

Mastering Swift 5.3 - Sixth Edition

By: Jon Hoffman

Overview of this book

Over the years, Mastering Swift has proven itself among developers as a popular choice for an in-depth and practical guide to the Swift programming language. This sixth edition comes with the latest features, an overall revision to align with Swift 5.3, and two new chapters on building swift from source and advanced operators. From the basics of the language to popular features such as concurrency, generics, and memory management, this in-depth guide will help you develop your expertise and mastery of the language. As you progress, you will gain practical insights into some of the most sophisticated elements in Swift development, including protocol extensions, error handling, and closures. The book will also show you how to use and apply them in your own projects. In later chapters, you will understand how to use the power of protocol-oriented programming to write flexible and easier-to-manage code in Swift. Finally, you will learn how to add the copy-on-write feature to your custom value types, along with understanding how to avoid memory management issues caused by strong reference cycles. By the end of this Swift book, you will have mastered the Swift 5.3 language and developed the skills you need to effectively use its features to build robust applications.
Table of Contents (23 chapters)
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Index

Grand Central Dispatch (GCD)

Prior to Swift 3, using GCD felt like writing low-level C code. The API was a little cumbersome and sometimes hard to understand because it did not use any of the Swift language design features. This all changed with Swift 3 because Apple took up the task of rewriting the API so it would meet the Swift 3 API guidelines.

GCD provides what is known as dispatch queues to manage submitted tasks. The queues manage these submitted tasks and execute them in a First-In, First-Out (FIFO) order. This ensures that the tasks are started in the order they were submitted.

A task is simply some work that our application needs to perform. For example, we can create tasks that perform simple calculations, read/write data to disk, make an HTTP request, or anything else that our application needs to do. We define these tasks by placing the code inside either a function or a closure and adding it to a dispatch queue.

GCD provides three types of dispatch queues...