Book Image

Mastering TypeScript - Fourth Edition

By : Nathan Rozentals
4.7 (3)
Book Image

Mastering TypeScript - Fourth Edition

4.7 (3)
By: Nathan Rozentals

Overview of this book

TypeScript is both a language and a set of tools to generate JavaScript, designed by Anders Hejlsberg at Microsoft to help developers write enterprise-scale JavaScript. Mastering Typescript is a golden standard for budding and experienced developers. With a structured approach that will get you up and running with Typescript quickly, this book will introduce core concepts, then build on them to help you understand (and apply) the more advanced language features. You’ll learn by doing while acquiring the best programming practices along the way. This fourth edition also covers a variety of modern JavaScript and TypeScript frameworks, comparing their strengths and weaknesses. You'll explore Angular, React, Vue, RxJs, Express, NodeJS, and others. You'll get up to speed with unit and integration testing, data transformation, serverless technologies, and asynchronous programming. Next, you’ll learn how to integrate with existing JavaScript libraries, control your compiler options, and use decorators and generics. By the end of the book, you will have built a comprehensive set of web applications, having integrated them into a single cohesive website using micro front-end techniques. This book is about learning the language, understanding when to apply its features, and selecting the framework that fits your real-world project perfectly.
Table of Contents (19 chapters)
17
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18
Index

Summary

In this chapter, we have taken a deep dive into the remainder of the primitive types that TypeScript makes available, such as any, null, undefined, object, and never. We covered a diverse range of language constructs, including the let keyword, optional chaining, nullish coalescing, object rest and spread, and tuples. We finished the chapter with a discussion on function definitions, and showed how we can use a variety of language constructs to accurately specify function parameters. In the next chapter, we will explore object-oriented programming techniques, including the use of classes, interfaces, inheritance, and modules.