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Python Object-Oriented Programming

Python Object-Oriented Programming - Fourth Edition

By : Steven F. Lott, Dusty Phillips
3.9 (34)
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Python Object-Oriented Programming

Python Object-Oriented Programming

3.9 (34)
By: Steven F. Lott, Dusty Phillips

Overview of this book

Python Object-Oriented Programming, Fourth Edition is a practical guide to advancing your OOP skills with modern Python. Going beyond the fundamentals, it helps you work with Python as an OOP language, explore both common and advanced design patterns, and apply these concepts to data manipulation and testing of complex OOP systems. Each chapter features newly written open-ended exercises as well as a real-world case study, aligned with the improvements in Python 3.11—bringing faster execution and memory efficiency to your applications. Authors Steven F. Lott and Dusty Phillips provide a comprehensive, illustrative tour of important OOP concepts, such as inheritance, composition, and polymorphism, showing how they integrate with Python’s classes and data structures to facilitate good design. The book also introduces two powerful automated testing systems, unittest and pytest, and explores Python's concurrent programming ecosystem in depth. By the end of the book, you’ll have a thorough understanding of how to think about and apply object-oriented principles using Python syntax to create robust and reliable programs.
Table of Contents (17 chapters)
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Other Books You May Enjoy
16
Index

The State pattern

The State pattern is structurally similar to the Strategy pattern, but its intent and purpose are very different. The goal of the State pattern is to represent state transition systems: systems where an object's behavior is constrained by the state it's in, and there are narrowly defined transitions to other states.

To make this work, we need a manager or context class that provides an interface for switching states. Internally, this class contains a pointer to the current state. Each state knows what other states it is allowed to be in and will transition to those states depending on the actions invoked upon it.

Here's how it looks in UML:

Figure 11.7: State pattern in UML

The State pattern decomposes the problem into two types of classes: the Core class and multiple State classes. The Core class maintains the current state, and forwards actions to a current state object. The State objects are typically hidden from any other objects...

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