Book Image

Python Object-Oriented Programming - Fourth Edition

By : Steven F. Lott, Dusty Phillips
2 (1)
Book Image

Python Object-Oriented Programming - Fourth Edition

2 (1)
By: Steven F. Lott, Dusty Phillips

Overview of this book

Object-oriented programming (OOP) is a popular design paradigm in which data and behaviors are encapsulated in such a way that they can be manipulated together. Python Object-Oriented Programming, Fourth Edition dives deep into the various aspects of OOP, Python as an OOP language, common and advanced design patterns, and hands-on data manipulation and testing of more complex OOP systems. These concepts are consolidated by open-ended exercises, as well as a real-world case study at the end of every chapter, newly written for this edition. All example code is now compatible with Python 3.9+ syntax and has been updated with type hints for ease of learning. Steven and Dusty provide a comprehensive, illustrative tour of important OOP concepts, such as inheritance, composition, and polymorphism, and explain how they work together with Python’s classes and data structures to facilitate good design. In addition, the book also features an in-depth look at Python’s exception handling and how functional programming intersects with OOP. Two very powerful automated testing systems, unittest and pytest, are introduced. The final chapter provides a detailed discussion of Python's concurrent programming ecosystem. By the end of the book, you will have a thorough understanding of how to think about and apply object-oriented principles using Python syntax and be able to confidently create robust and reliable programs.
Table of Contents (17 chapters)
15
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16
Index

The Façade pattern

The Façade pattern is designed to provide a simple interface to a complex system of components. It allows us to define a new class that encapsulates a typical usage of the system, thereby avoiding a design that exposes the many implementation details hiding among multiple object interactions. Any time we want access to common or typical functionality, we can use a single object's simplified interface. If another part of the project needs access to more complete functionality, it is still able to interact with the components and individual methods directly.

The UML diagram for the Façade pattern is really dependent on the subsystem, shown as a package, Big System, but in a cloudy way it looks like this:

Figure 12.2: The Façade pattern

The Façade pattern is, in many ways, like the Adapter pattern. The primary difference is that a Façade tries to abstract a simpler interface out of a complex one, while an Adapter...