Book Image

Python Object-Oriented Programming - Fourth Edition

By : Steven F. Lott, Dusty Phillips
2 (2)
Book Image

Python Object-Oriented Programming - Fourth Edition

2 (2)
By: Steven F. Lott, Dusty Phillips

Overview of this book

Object-oriented programming (OOP) is a popular design paradigm in which data and behaviors are encapsulated in such a way that they can be manipulated together. Python Object-Oriented Programming, Fourth Edition dives deep into the various aspects of OOP, Python as an OOP language, common and advanced design patterns, and hands-on data manipulation and testing of more complex OOP systems. These concepts are consolidated by open-ended exercises, as well as a real-world case study at the end of every chapter, newly written for this edition. All example code is now compatible with Python 3.9+ syntax and has been updated with type hints for ease of learning. Steven and Dusty provide a comprehensive, illustrative tour of important OOP concepts, such as inheritance, composition, and polymorphism, and explain how they work together with Python’s classes and data structures to facilitate good design. In addition, the book also features an in-depth look at Python’s exception handling and how functional programming intersects with OOP. Two very powerful automated testing systems, unittest and pytest, are introduced. The final chapter provides a detailed discussion of Python's concurrent programming ecosystem. By the end of the book, you will have a thorough understanding of how to think about and apply object-oriented principles using Python syntax and be able to confidently create robust and reliable programs.
Table of Contents (17 chapters)
15
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16
Index

When to Use Object-Oriented Programming

In previous chapters, we've covered many of the defining features of object-oriented programming. We now know some principles and paradigms of object-oriented design, and we've covered the syntax of object-oriented programming in Python.

Yet, we don't know exactly how and, especially, when to utilize these principles and syntax in practice. In this chapter, we'll discuss some useful applications of the knowledge we've gained, looking at some new topics along the way:

  • How to recognize objects
  • Data and behaviors, once again
  • Wrapping data behaviors using properties
  • The Don't Repeat Yourself principle and avoiding repetition

In this chapter, we'll also address some alternative designs for our case study problem. We'll look at ways to partition the sample data into training sets and test sets.

We'll start this chapter with a close look at the nature of...