Book Image

Dancing with Python

By : Robert S. Sutor
Book Image

Dancing with Python

By: Robert S. Sutor

Overview of this book

Dancing with Python helps you learn Python and quantum computing in a practical way. It will help you explore how to work with numbers, strings, collections, iterators, and files. The book goes beyond functions and classes and teaches you to use Python and Qiskit to create gates and circuits for classical and quantum computing. Learn how quantum extends traditional techniques using the Grover Search Algorithm and the code that implements it. Dive into some advanced and widely used applications of Python and revisit strings with more sophisticated tools, such as regular expressions and basic natural language processing (NLP). The final chapters introduce you to data analysis, visualizations, and supervised and unsupervised machine learning. By the end of the book, you will be proficient in programming the latest and most powerful quantum computers, the Pythonic way.
Table of Contents (29 chapters)
Part I: Getting to Know Python
PART II: Algorithms and Circuits
PART III: Advanced Features and Libraries
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Appendix C: The Complete UniPoly Class
Appendix D: The Complete Guitar Class Hierarchy
Appendix F: Production Notes

15.3 Feature scaling

Since we now have dimensions, it makes sense that geometry will enter the picture. If I have two points in the Cartesian plane, v = (v1, v2) and w = (w1, w2), then the Euclidean distance, or simply distance, between them is

Distance formula in two dimensions

For example, the distance between (-3, -1) and (2, 1.5) is approximately 5.6. Note the double bars around the difference of the points.

Distance between two points in the plane

In words, we say that the distance between any two points is the square root of the sum of the squares of the differences between corresponding coordinates. In three dimensions, the distance formula is

Distance formula in three dimensions

for points (v1, v2, v3) and (w1, w2, w3). Note the convention of using a bold italic font for the point when it has two or more dimensions: v = (v1, v2, v3).

These are generalizations of the formula for the distance between two numbers, v and w, on a line, which...