Book Image

Mastering Go – Third Edition - Third Edition

By : Mihalis Tsoukalos
5 (2)
Book Image

Mastering Go – Third Edition - Third Edition

5 (2)
By: Mihalis Tsoukalos

Overview of this book

Mastering Go is the essential guide to putting Go to work on real production systems. This freshly updated third edition includes topics like creating RESTful servers and clients, understanding Go generics, and developing gRPC servers and clients. Mastering Go was written for programmers who want to explore the capabilities of Go in practice. As you work your way through the chapters, you’ll gain confidence and a deep understanding of advanced Go concepts, including concurrency and the operation of the Go Garbage Collector, using Go with Docker, writing powerful command-line utilities, working with JavaScript Object Notation (JSON) data, and interacting with databases. You’ll also improve your understanding of Go internals to optimize Go code and use data types and data structures in new and unexpected ways. This essential Go programming book will also take you through the nuances and idioms of Go with exercises and resources to fully embed your newly acquired knowledge. With the help of Mastering Go, you’ll become an expert Go programmer by building Go systems and implementing advanced Go techniques in your projects.
Table of Contents (17 chapters)
14
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15
Index

An introduction to REST

Most modern web applications work by exposing their APIs and allowing clients to use these APIs to interact and communicate with them. Although REST is not tied to HTTP, most web services use HTTP as their underlying protocol. Additionally, although REST can work with any data format, usually REST means JSON over HTTP because most of the time, data is exchanged in JSON format in RESTful services. There are also times where data is exchanged in plain text format, usually when the exchanged data is simple and there is no need for using JSON records. Due to the way a RESTful service works, it should have an architecture that follows the next principles:

  • Client-server design
  • Stateless implementation—this means that each interaction does not depend on others
  • Cacheable
  • Uniform interface
  • Layered system

According to the HTTP protocol, you can perform the following operations on an HTTP server:

  • POST, which...