Book Image

Python GUI Programming with Tkinter, 2nd edition - Second Edition

By : Alan D. Moore
4.5 (2)
Book Image

Python GUI Programming with Tkinter, 2nd edition - Second Edition

4.5 (2)
By: Alan D. Moore

Overview of this book

Tkinter is widely used to build GUIs in Python due to its simplicity. In this book, you’ll discover Tkinter’s strengths and overcome its challenges as you learn to develop fully featured GUI applications. Python GUI Programming with Tkinter, Second Edition, will not only provide you with a working knowledge of the Tkinter GUI library, but also a valuable set of skills that will enable you to plan, implement, and maintain larger applications. You’ll build a full-blown data entry application from scratch, learning how to grow and improve your code in response to continually changing user and business needs. You’ll develop a practical understanding of tools and techniques used to manage this evolving codebase and go beyond the default Tkinter widget capabilities. You’ll implement version control and unit testing, separation of concerns through the MVC design pattern, and object-oriented programming to organize your code more cleanly. You’ll also gain experience with technologies often used in workplace applications, such as SQL databases, network services, and data visualization libraries. Finally, you’ll package your application for wider distribution and tackle the challenge of maintaining cross-platform compatibility.
Table of Contents (22 chapters)
19
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20
Index
Appendices

Designing GUI Applications

Software applications are developed in three repeating phases: understanding a problem, designing a solution, and implementing the solution. These phases repeat throughout the life of an application as you add new features, refine functionality, and update your application until it is either optimal or obsolete. While many programmers want to jump right into the implementation phase, putting away your code editor and taking the time to work through the first two phases will give you a better chance to develop an application that solves the problem correctly.

In this chapter, we'll be introduced to a problem at your new workplace and begin designing a solution to that problem over the following topics:

  • In Analyzing a problem at ABQ AgriLabs, we'll learn about an issue at your new job that you can help solve with your coding skills.
  • In Documenting specification requirements, we'll create a program specification that lays out the requirements of our solution.
  • In Designing the application, we'll develop a design for a GUI application that implements the solution.
  • In Evaluating technology options, we'll consider which toolkit and language are most appropriate for our project.