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Event-Driven Architecture in Golang

Event-Driven Architecture in Golang

By : Michael Stack
4.9 (10)
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Event-Driven Architecture in Golang

Event-Driven Architecture in Golang

4.9 (10)
By: Michael Stack

Overview of this book

Event-driven architecture in Golang is an approach used to develop applications that shares state changes asynchronously, internally, and externally using messages. EDA applications are better suited at handling situations that need to scale up quickly and the chances of individual component failures are less likely to bring your system crashing down. This is why EDA is a great thing to learn and this book is designed to get you started with the help of step-by-step explanations of essential concepts, practical examples, and more. You’ll begin building event-driven microservices, including patterns to handle data consistency and resiliency. Not only will you learn the patterns behind event-driven microservices but also how to communicate using asynchronous messaging with event streams. You’ll then build an application made of several microservices that communicates using both choreographed and orchestrated messaging. By the end of this book, you’ll be able to build and deploy your own event-driven microservices using asynchronous communication.
Table of Contents (18 chapters)
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1
Part 1: Event-Driven Fundamentals
5
Part 2: Components of Event-Driven Architecture
12
Part 3: Production Ready

Refactoring side effects with domain events

We’ve talked about domain events before and spent a great deal of time thinking about them in the EventStorming exercise in the previous chapter. To refresh your memory, a domain event is a domain-driven design pattern that encapsulates a change in the system that is important to the domain experts. When important events happen in our system, they are often accompanied by rules or side effects. We may have a rule that when the OrderCreated event happens in our system, we send a notification to the customer.

If we put this rule into the handler for CreateOrder so that the notification happens implicitly, it might look something like this:

// orderCreation
if err = h.orders.Save(ctx, order); err != nil {
    return errors.Wrap(err, "order creation")
}
// notifyCustomer
if err = h.notifications.NotifyOrderCreated(
    ctx, order.ID, order.CustomerID,
); err != nil {
  ...
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