Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying Domain-Driven Design with Golang
  • Table Of Contents Toc
  • Feedback & Rating feedback
Domain-Driven Design with Golang

Domain-Driven Design with Golang

By : Matthew Boyle
4.4 (18)
close
close
Domain-Driven Design with Golang

Domain-Driven Design with Golang

4.4 (18)
By: Matthew Boyle

Overview of this book

Domain-driven design (DDD) is one of the most sought-after skills in the industry. This book provides you with step-by-step explanations of essential concepts and practical examples that will see you introducing DDD in your Go projects in no time. Domain-Driven Design with Golang starts by helping you gain a basic understanding of DDD, and then covers all the important patterns, such as bounded context, ubiquitous language, and aggregates. The latter half of the book deals with the real-world implementation of DDD patterns and teaches you how to build two systems while applying DDD principles, which will be a valuable addition to your portfolio. Finally, you’ll find out how to build a microservice, along with learning how DDD-based microservices can be part of a greater distributed system. Although the focus of this book is Golang, by the end of this book you’ll be able to confidently use DDD patterns outside of Go and apply them to other languages and even distributed systems.
Table of Contents (13 chapters)
close
close
1
Part 1: Introduction to Domain-Driven Design
chevron up
6
Part 2: Real -World Domain-Driven Design with Golang

Part 1: Introduction to Domain-Driven Design

Part 1 of Domain-driven design with Golang focuses on ensuring you are familiar with the core DDD concepts. We start by exploring the history of DDD, as I truly believe that context is important when applying software patterns. We then move on to exploring each DDD concept in isolation by firstly learning the theory behind them and then applying them with Golang code. This lays a great foundation for Part 2, where we will build two projects from scratch and use all the DDD concepts we learnt in this first part.

This part comprises the following chapters:

  • Chapter 1, A Brief History of DDD
  • Chapter 2, Understanding Domains, Ubiquitous Language, and Bounded Contexts
  • Chapter 3, Entities, Value Objects, and Aggregates
  • Chapter 4, Factories, Repositories, and Services
Visually different images
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Domain-Driven Design with Golang
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon