Book Image

Effective Concurrency in Go

By : Burak Serdar
5 (1)
Book Image

Effective Concurrency in Go

5 (1)
By: Burak Serdar

Overview of this book

The Go language has been gaining momentum due to its treatment of concurrency as a core language feature, making concurrent programming more accessible than ever. However, concurrency is still an inherently difficult skill to master, since it requires the development of the right mindset to decompose problems into concurrent components correctly. This book will guide you in deepening your understanding of concurrency and show you how to make the most of its advantages. You’ll start by learning what guarantees are offered by the language when running concurrent programs. Through multiple examples, you will see how to use this information to develop concurrent algorithms that run without data races and complete successfully. You’ll also find out all you need to know about multiple common concurrency patterns, such as worker pools, asynchronous pipelines, fan-in/fan-out, scheduling periodic or future tasks, and error and panic handling in goroutines. The central theme of this book is to give you, the developer, an understanding of why concurrent programs behave the way they do, and how they can be used to build correct programs that work the same way in all platforms. By the time you finish the final chapter, you’ll be able to develop, analyze, and troubleshoot concurrent algorithms written in Go.
Table of Contents (13 chapters)

Error Handling

This chapter is about dealing with errors and panics in a concurrent program. First, we will look at how error handling can be incorporated into concurrent programs, including how to pass errors between goroutines so that you can handle or report them. Then we will talk about panics.

There are no hard and fast rules about dealing with errors and panics, but I hope some of the guidelines described in this chapter will help you write more robust code. The first guideline is this: never ignore errors. The second guideline tells you when to return an error and when to panic: the audience for errors is the users of the program; the audience for panics is the developers of the program.

This chapter contains the following sections:

  • Error handling
  • Panics

At the end of this chapter, you will have seen several approaches to error handling in concurrent programs.