Book Image

Learn WinUI 3 - Second Edition

By : Alvin Ashcraft
5 (1)
Book Image

Learn WinUI 3 - Second Edition

5 (1)
By: Alvin Ashcraft

Overview of this book

WinUI 3 takes a whole new approach to delivering Windows UI components and controls and has the ability to deliver the same features across multiple versions of Windows. Learn WinUI 3 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI and XAML applications. This updated second edition begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. The next set of chapters will help you set up a new Visual Studio environment, develop a new desktop project, incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project, and develop unit tests for ViewModel commands. Next, you’ll cover the basics of data access from WinUI projects with a step-by-step approach. As you advance, you’ll discover how to leverage the Fluent Design System to design beautiful WinUI applications. You’ll also explore the contents and capabilities of the Windows Community Toolkit and learn how to create cross-platform apps with markup and code from your project using Uno Platform. The concluding chapters will teach you how to build, debug, and deploy apps to the Microsoft Store. By the end of this book, you’ll have learned how to build WinUI applications from scratch and how to modernize existing desktop apps using WinUI 3 and the Windows App SDK.
Table of Contents (20 chapters)
Free Chapter
Part 1:Introduction to WinUI and Windows Applications
Part 2:Extending WinUI and Modernizing Applications
Part 3:Build and Deploy on Windows and Beyond

Part 1:Introduction to WinUI and Windows Applications

WinUI 3 is Microsoft’s latest UI framework for Windows developers. This section will start by exploring the recent history of XAML and Windows UI frameworks and introduce you to WinUI. Throughout the chapters of this section, you will learn about WinUI concepts by building a simple project from scratch and adding controls and features, by following design patterns and best practices. These patterns and practices include the Model-View-ViewModel (MVVM) design pattern, building loosely coupled, testable C# classes, and using dependency injection (DI) to inject service dependencies into the application components.

This part has the following chapters:

  • Chapter 1, Introduction to WinUI
  • Chapter 2, Configuring the Development Environment and Creating the Project
  • Chapter 3, MVVM for Maintainability and Testability
  • Chapter 4, Advanced MVVM Concepts
  • Chapter 5, Exploring WinUI Controls
  • Chapter 6, Leveraging Data and Services