Book Image

Get Your Hands Dirty on Clean Architecture - Second Edition

By : Tom Hombergs
4 (1)
Book Image

Get Your Hands Dirty on Clean Architecture - Second Edition

4 (1)
By: Tom Hombergs

Overview of this book

Building for maintainability is key to keep development costs low (and developers happy). The second edition of "Get Your Hands Dirty on Clean Architecture" is here to equip you with the essential skills and knowledge to build maintainable software. Building upon the success of the first edition, this comprehensive guide explores the drawbacks of conventional layered architecture and highlights the advantages of domain-centric styles such as Robert C. Martin's Clean Architecture and Alistair Cockburn's Hexagonal Architecture. Then, the book dives into hands-on chapters that show you how to manifest a Hexagonal Architecture in actual code. You'll learn in detail about different mapping strategies between the layers of a Hexagonal Architecture and see how to assemble the architecture elements into an application. The later chapters demonstrate how to enforce architecture boundaries, what shortcuts produce what types of technical debt, and how, sometimes, it is a good idea to willingly take on those debts. By the end of this second edition, you'll be armed with a deep understanding of the Hexagonal Architecture style and be ready to create maintainable web applications that save money and time. Whether you're a seasoned developer or a newcomer to the field, "Get Your Hands Dirty on Clean Architecture" will empower you to take your software architecture skills to new heights and build applications that stand the test of time.
Table of Contents (18 chapters)

How does this help me build maintainable software?

Incoming and outgoing ports act as gatekeepers between the layers of our application. They define how the layers communicate with each other, and how we map models across layers.

With narrow ports in place for each use case, we can choose different mapping strategies for different use cases, and even evolve them over time without affecting other use cases, thus selecting the best strategy for a certain situation at a certain time.

Selecting a different mapping strategy for each use case is harder and requires more communication than simply using the same mapping strategy for all situations, but it will reward the team with a code base that does just what it needs to do and is easier to maintain, as long as the mapping guidelines are known.

Now that we know which components make up our application and how they communicate, we can explore how to assemble a working application out of the different components.