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C++ Memory Management

C++ Memory Management

By : Patrice Roy
3.7 (3)
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C++ Memory Management

C++ Memory Management

3.7 (3)
By: Patrice Roy

Overview of this book

Memory management in C++ isn't one-size-fits-all; real-time systems, games, and embedded applications each present unique memory constraints. This book delivers targeted solutions for each domain. Written by ISO C++ Standards Committee member, Patrice Roy, this guide covers fundamental concepts of object lifetime and memory organization to help you write simpler and safer programs. You’ll learn how to control memory allocation mechanisms, create custom containers and allocators, and adapt allocation operators to suit your specific requirements, making your programs smaller, faster, safer, and more predictable. From core principles to modern facilities that simplify your work, you’ll master memory management mechanics, build tailored memory solutions for your application needs, and measure their impact on your program’s behavior. By the end of this book, you’ll be able to write secure programs that handle memory optimally for your application domain. You will also have a strong grasp of both high-level abstractions for safer programs and low-level abstractions that allow detailed customization.
Table of Contents (23 chapters)
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1
Part 1: Memory in C++
5
Part 2: Implicit Memory Management Techniques
9
Part 3: Taking Control (of Memory Management Mechanisms)
15
Part 4: Writing Generic Containers (and a Bit More)

Who this book is for

This book is written for individuals who have some programming experience and who enjoy both high-level and low-level programming. Having prior experience with generic programming and concurrent programming will lead to a more pleasant reading experience.

More specifically, this book is written for you if (a) you think managing memory in C++ is difficult but are willing to take a fresh look at it, (b) you want better control over the way your programs manage memory, or (c) you want your programs to be smaller, faster, and safer. You might benefit from this book if you come from a C++ background, of course, but also if you normally program in other languages and would like to look at what C++ allows you to do. This book will be helpful to any programmer, but you might find it particularly useful if you program in constrained environments (such as embedded systems or game consoles) or in other application domains where you need tight control over resource allocation mechanisms. Who knows, you might even enjoy it!

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C++ Memory Management
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