Book Image

Advanced Python Programming

By : Dr. Gabriele Lanaro, Quan Nguyen, Sakis Kasampalis
Book Image

Advanced Python Programming

By: Dr. Gabriele Lanaro, Quan Nguyen, Sakis Kasampalis

Overview of this book

This Learning Path shows you how to leverage the power of both native and third-party Python libraries for building robust and responsive applications. You will learn about profilers and reactive programming, concurrency and parallelism, as well as tools for making your apps quick and efficient. You will discover how to write code for parallel architectures using TensorFlow and Theano, and use a cluster of computers for large-scale computations using technologies such as Dask and PySpark. With the knowledge of how Python design patterns work, you will be able to clone objects, secure interfaces, dynamically choose algorithms, and accomplish much more in high performance computing. By the end of this Learning Path, you will have the skills and confidence to build engaging models that quickly offer efficient solutions to your problems. This Learning Path includes content from the following Packt products: • Python High Performance - Second Edition by Gabriele Lanaro • Mastering Concurrency in Python by Quan Nguyen • Mastering Python Design Patterns by Sakis Kasampalis
Table of Contents (41 chapters)
Title Page
Copyright
About Packt
Contributors
Preface
Index

The concept of deadlock


In the field of computer science, deadlock refers to a specific situation in concurrent programming, in which no progress can be made and the program becomes locked in its current state. In most cases, this phenomenon is caused by a lack of, or mishandled, coordination between different lock objects (for thread synchronization purposes). In this section, we will discuss a thought experiment commonly known as the Dining Philosophers problem, in order to illustrate the concept of deadlock and its causes; from there, you will learn how to simulate the problem in a Python concurrent program.

The Dining Philosophers problem

The Dining Philosophers problem was first introduced by Edgar Dijkstra (who, as you learned in Chapter 8Advanced Introduction to Concurrent and Parallel Programming was a leading pioneer in concurrent programming) in 1965. The problem was first demonstrated using different technical terms (resource contention in computer systems), and was later rephrased...