Book Image

Expert C++

By : Vardan Grigoryan, Shunguang Wu
5 (1)
Book Image

Expert C++

5 (1)
By: Vardan Grigoryan, Shunguang Wu

Overview of this book

C++ has evolved over the years and the latest release – C++20 – is now available. Since C++11, C++ has been constantly enhancing the language feature set. With the new version, you’ll explore an array of features such as concepts, modules, ranges, and coroutines. This book will be your guide to learning the intricacies of the language, techniques, C++ tools, and the new features introduced in C++20, while also helping you apply these when building modern and resilient software. You’ll start by exploring the latest features of C++, and then move on to advanced techniques such as multithreading, concurrency, debugging, monitoring, and high-performance programming. The book will delve into object-oriented programming principles and the C++ Standard Template Library, and even show you how to create custom templates. After this, you’ll learn about different approaches such as test-driven development (TDD), behavior-driven development (BDD), and domain-driven design (DDD), before taking a look at the coding best practices and design patterns essential for building professional-grade applications. Toward the end of the book, you will gain useful insights into the recent C++ advancements in AI and machine learning. By the end of this C++ programming book, you’ll have gained expertise in real-world application development, including the process of designing complex software.
Table of Contents (22 chapters)
1
Section 1: Under the Hood of C++ Programming
7
Section 2: Designing Robust and Efficient Applications
17
Section 3: C++ in the AI World

Designing a Strategy Game Using Design Patterns

Game development is one of the most interesting topics in software engineering. C++ is extensively used in game development because of its efficiency. However, since the language doesn't have GUI components, it's used on the backend. In this chapter, we will learn how to design a strategy game on the backend. We will incorporate almost everything that we've learned in previous chapters, including design patterns and multithreading.

The game that we will design is a strategy game called Readers and Disturbers. Here, the player creates units, known as readers, who are able to build libraries and other buildings, and soldiers, who are defending those buildings from the enemy.

In this chapter, we will cover the following topics:

  • Introduction to game design
  • Diving into the process of game design
  • Using design patterns
  • Designing...