Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Enterprise Service Bus

ESB is often the first association when someone says Service-Oriented Architecture. It's one of the oldest approaches to implementing SOA.

ESB draws an analogy from computer hardware architecture. Hardware architecture uses computer buses such as PCI to achieve modularity. This way, third-party providers are able to implement modules (such as graphic cards, sound cards, or I/O interfaces) independently of the motherboard manufacturer as long as everyone is adhering to the standards required by the bus.

Much like the PCI, the ESB architecture aims to build a standard, general-purpose way to allow for the interaction of loosely coupled services. Such services are expected to be developed and deployed independently. It should also be possible to combine heterogeneous services.

As with SOA itself, ESB is not defined by any global standard. To implement ESB, it is necessary to establish an additional component in the system. This component is the bus itself. The...