Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Documenting requirements in Agile projects 

Many proponents of Agile would claim that documenting all the requirements is simply a waste of time as they will probably change anyway. However, a good approach is to treat them similarly to items in your backlog: the ones that will be developed in the upcoming sprints should be defined in more detail than the ones that you wish to implement later. Just like you won't split your epics into stories and stories into tasks before it's necessary, you can get away with having just roughly described, less granular requirements until you're certain that you need them implemented.

Note who or what was the source of a given requirement so that you'll know how who can provide you with necessary input for refining it in the future.

Let's take our Dominican Fair, for example. Say in the next sprint, we'll be building the shop page for a visitor to view, and in the sprint after that one, we'll be adding a subscription...