Book Image

Software Architecture with C++

By : Adrian Ostrowski, Piotr Gaczkowski
Book Image

Software Architecture with C++

By: Adrian Ostrowski, Piotr Gaczkowski

Overview of this book

Software architecture refers to the high-level design of complex applications. It is evolving just like the languages we use, but there are architectural concepts and patterns that you can learn to write high-performance apps in a high-level language without sacrificing readability and maintainability. If you're working with modern C++, this practical guide will help you put your knowledge to work and design distributed, large-scale apps. You'll start by getting up to speed with architectural concepts, including established patterns and rising trends, then move on to understanding what software architecture actually is and start exploring its components. Next, you'll discover the design concepts involved in application architecture and the patterns in software development, before going on to learn how to build, package, integrate, and deploy your components. In the concluding chapters, you'll explore different architectural qualities, such as maintainability, reusability, testability, performance, scalability, and security. Finally, you will get an overview of distributed systems, such as service-oriented architecture, microservices, and cloud-native, and understand how to apply them in application development. By the end of this book, you'll be able to build distributed services using modern C++ and associated tools to deliver solutions as per your clients' requirements.
Table of Contents (24 chapters)
1
Section 1: Concepts and Components of Software Architecture
5
Section 2: The Design and Development of C++ Software
6
Architectural and System Design
10
Section 3: Architectural Quality Attributes
15
Section 4: Cloud-Native Design Principles
21
About Packt

Choreography-based sagas

In the first case, the first part of the saga would be the order processing service sending an event to the supply service. This one would do its part and send another event to the payment service. The payment service would then send yet another event back to the order service. This would complete the transaction (the saga), and the order could now be happily shipped.

If the order service would want to track the state of the transaction, it would simply need to listen to all those events as well.

Of course, sometimes the order would be impossible to complete, and a rollback would need to happen. In this case, each step of the saga would need to be rolled back separately and carefully, as other transactions could run in parallel, for example, modifying the supply state. Such rollbacks are called compensating transactions.

This way of implementing the saga pattern is pretty straightforward, but if there any many dependencies between the involved services it might...