Book Image

Practical C Programming

By : B. M. Harwani
Book Image

Practical C Programming

By: B. M. Harwani

Overview of this book

Used in everything from microcontrollers to operating systems, C is a popular programming language among developers because of its flexibility and versatility. This book helps you get hands-on with various tasks, covering the fundamental as well as complex C programming concepts that are essential for making real-life applications. You’ll start with recipes for arrays, strings, user-defined functions, and pre-processing directives. Once you’re familiar with the basic features, you’ll gradually move on to learning pointers, file handling, concurrency, networking, and inter-process communication (IPC). The book then illustrates how to carry out searching and arrange data using different sorting techniques, before demonstrating the implementation of data structures such as stacks and queues. Later, you’ll learn interesting programming features such as using graphics for drawing and animation, and the application of general-purpose utilities. Finally, the book will take you through advanced concepts such as low-level programming, embedded software, IoT, and security in coding, as well as techniques for improving code performance. By the end of this book, you'll have a clear understanding of C programming, and have the skills you need to develop robust apps.
Table of Contents (20 chapters)

List of OpenGL functions

Before we delve into the recipes, let's have a quick overview of some OpenGL functions that we will be using in this chapter. The following are some of the most frequently used OpenGL functions:

Function Description
glutInit Used to initialize GLUT.
glutCreateWindow Used for creating a top-level window. You can supply the window name as a label while creating the window.
glutInitWindowSize Used to define the window size. The width and height of the window are specified in pixels while defining the window size.
void glutInitWindowPosition Used to set the initial window position. The window's x and y locations are specified in terms of pixels.
glutDisplayFunc Used to specify the callback function to be executed to display graphics in the current window. For redisplaying the content in the window too, the specified callback function...