Book Image

Mastering Windows Presentation Foundation - Second Edition

By : Sheridan Yuen
Book Image

Mastering Windows Presentation Foundation - Second Edition

By: Sheridan Yuen

Overview of this book

Microsoft Windows Presentation Foundation (WPF) provides a rich set of libraries and APIs for developers to create engaging user experiences. This book features a wide range of examples, from simple to complex, to demonstrate how to develop enterprise-grade applications with WPF. This updated second edition of Mastering Windows Presentation Foundation starts by introducing the benefits of using the Model-View-View Model (MVVM) software architectural pattern with WPF, then moves on, to explain how best to debug our WPF applications. It explores application architecture, and we learn how to build the foundation layer of our applications. It then demonstrates data binding in detail, and examines the various built-in WPF controls and a variety of ways in which we can customize them to suit our requirements. We then investigate how to create custom controls, for when the built-in functionality in WPF cannot be adapted for our needs. The latter half of the book deals with polishing our applications, using practical animations, stunning visuals and responsive data validation. It then moves on, to look at improving application performance, and ends with tutorials on several methods of deploying our applications.
Table of Contents (15 chapters)

Handling events

One of the most common causes of memory leaks appearing in an application is the failure to remove event handlers once they are no longer needed. When we attach an event handler to an object's event in the usual way, we are effectively passing that object a reference to the handler and creating a hard reference to it.

When the object is no longer needed and could otherwise be disposed of, the reference in the object that raises the event will prevent that from occurring. This is because the garbage collector cannot collect an object that can be accessed from any part of the application code. In the worst-case scenario, the object being kept alive may contain numerous other objects and so, inadvertently keep them alive as well.

The problem with this is that keeping objects alive after they are no longer needed will unnecessarily increase the memory footprint of the application, in some cases, with dramatic and irreversible consequences, leading to an OutOfMemoryException...