Book Image

Mastering Windows Presentation Foundation - Second Edition

By : Sheridan Yuen
Book Image

Mastering Windows Presentation Foundation - Second Edition

By: Sheridan Yuen

Overview of this book

Microsoft Windows Presentation Foundation (WPF) provides a rich set of libraries and APIs for developers to create engaging user experiences. This book features a wide range of examples, from simple to complex, to demonstrate how to develop enterprise-grade applications with WPF. This updated second edition of Mastering Windows Presentation Foundation starts by introducing the benefits of using the Model-View-View Model (MVVM) software architectural pattern with WPF, then moves on, to explain how best to debug our WPF applications. It explores application architecture, and we learn how to build the foundation layer of our applications. It then demonstrates data binding in detail, and examines the various built-in WPF controls and a variety of ways in which we can customize them to suit our requirements. We then investigate how to create custom controls, for when the built-in functionality in WPF cannot be adapted for our needs. The latter half of the book deals with polishing our applications, using practical animations, stunning visuals and responsive data validation. It then moves on, to look at improving application performance, and ends with tutorials on several methods of deploying our applications.
Table of Contents (15 chapters)

Investigating timelines

Animations require some kind of timing mechanism that is responsible for updating the relevant property values at the right time. In WPF, this timing mechanism is catered for by the abstract Timeline class, which in short, represents a period of time. All of the available animation classes extend this class and add their own animation functionality.

When a Timeline class is used for animations, an internal copy is made and frozen, so that it is immutable. Additionally, a Clock object is created to preserve the runtime timing state of the Timeline object and is responsible for the actual timing of the animated property updates. The Timeline object itself does little other than define the relevant period of time.

The Clock object will be automatically created for us when we define a Storyboard object, or call one of the Animatable.BeginAnimation methods. Note that we do not typically need to concern ourselves with these Clock objects directly, but it can be helpful...