When a task is scheduled with one of the real-time scheduling policies (that is, SCHED_RR or SCHED_FIFO), you may need to yield the task from the processor (yielding the task means to relinquish the CPU, making it available to other tasks). As we described in the Learning to set and get a scheduler policy recipe, when a task is scheduled with the SCHED_FIFO policy, it does not leave the processor until a certain event occurs; that is, there is no concept of a timeslice. This recipe will show you how to yield a process with the sched_yield() function.
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Book Overview & Buying
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Table Of Contents
C++ System Programming Cookbook
By :
C++ System Programming Cookbook
By:
Overview of this book
C++ is the preferred language for system programming due to its efficient low-level computation, data abstraction, and object-oriented features. System programming is about designing and writing computer programs that interact closely with the underlying operating system and allow computer hardware to interface with the programmer and the user. The C++ System Programming Cookbook will serve as a reference for developers who want to have ready-to-use solutions for the essential aspects of system programming using the latest C++ standards wherever possible.
This C++ book starts out by giving you an overview of system programming and refreshing your C++ knowledge. Moving ahead, you will learn how to deal with threads and processes, before going on to discover recipes for how to manage memory. The concluding chapters will then help you understand how processes communicate and how to interact with the console (console I/O). Finally, you will learn how to deal with time interfaces, signals, and CPU scheduling.
By the end of the book, you will become adept at developing robust systems applications using C++.
Table of Contents (13 chapters)
Preface
Getting Started with System Programming
Revisiting C++
Dealing with Processes and Threads
Deep Dive into Memory Management
Using Mutexes, Semaphores, and Condition Variables
Pipes, First-In First-Out (FIFO), Message Queues, and Shared Memory
Network Programming
Dealing with Console I/O and Files
Dealing with Time Interfaces
Managing Signals
Scheduling
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