Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Book Overview & Buying C++ System Programming Cookbook
  • Table Of Contents Toc
  • Feedback & Rating feedback
C++ System Programming Cookbook

C++ System Programming Cookbook

By : Onorato Vaticone
3.8 (4)
close
close
C++ System Programming Cookbook

C++ System Programming Cookbook

3.8 (4)
By: Onorato Vaticone

Overview of this book

C++ is the preferred language for system programming due to its efficient low-level computation, data abstraction, and object-oriented features. System programming is about designing and writing computer programs that interact closely with the underlying operating system and allow computer hardware to interface with the programmer and the user. The C++ System Programming Cookbook will serve as a reference for developers who want to have ready-to-use solutions for the essential aspects of system programming using the latest C++ standards wherever possible. This C++ book starts out by giving you an overview of system programming and refreshing your C++ knowledge. Moving ahead, you will learn how to deal with threads and processes, before going on to discover recipes for how to manage memory. The concluding chapters will then help you understand how processes communicate and how to interact with the console (console I/O). Finally, you will learn how to deal with time interfaces, signals, and CPU scheduling. By the end of the book, you will become adept at developing robust systems applications using C++.
Table of Contents (13 chapters)
close
close

Dealing with Time Interfaces

Time is used in several forms in operating systems and applications. Typically, applications need to deal with the following categories of time:

  • Clock: The actual time and date, as you would read on your watch
  • Time point: Processing time taken to profile, monitor, and troubleshoot an application's usage (for example, a processor or resource in general)
  • Duration: Monotonic time, that is, the elapsed time for a certain event

In this chapter, we'll deal with all these aspects from both a C++ and POSIX point of view in order so that you have more tools available in your toolbox. The recipes in this chapter will teach you how to measure an event by using time points and why you should use a steady clock for that, as well as when the time overruns and how to mitigate it. You'll learn how to implement these concepts with both...

Visually different images
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
C++ System Programming Cookbook
notes
bookmark Notes and Bookmarks search Search in title playlist Add to playlist download Download options font-size Font size

Change the font size

margin-width Margin width

Change margin width

day-mode Day/Sepia/Night Modes

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Confirmation

Modal Close icon
claim successful

Buy this book with your credits?

Modal Close icon
Are you sure you want to buy this book with one of your credits?
Close
YES, BUY

Submit Your Feedback

Modal Close icon
Modal Close icon
Modal Close icon