Book Image

Hands-On Design Patterns and Best Practices with Julia

By : Tom Kwong
Book Image

Hands-On Design Patterns and Best Practices with Julia

By: Tom Kwong

Overview of this book

Design patterns are fundamental techniques for developing reusable and maintainable code. They provide a set of proven solutions that allow developers to solve problems in software development quickly. This book will demonstrate how to leverage design patterns with real-world applications. Starting with an overview of design patterns and best practices in application design, you'll learn about some of the most fundamental Julia features such as modules, data types, functions/interfaces, and metaprogramming. You'll then get to grips with the modern Julia design patterns for building large-scale applications with a focus on performance, reusability, robustness, and maintainability. The book also covers anti-patterns and how to avoid common mistakes and pitfalls in development. You'll see how traditional object-oriented patterns can be implemented differently and more effectively in Julia. Finally, you'll explore various use cases and examples, such as how expert Julia developers use design patterns in their open source packages. By the end of this Julia programming book, you'll have learned methods to improve software design, extensibility, and reusability, and be able to use design patterns efficiently to overcome common challenges in software development.
Table of Contents (19 chapters)
1
Section 1: Getting Started with Design Patterns
3
Section 2: Julia Fundamentals
7
Section 3: Implementing Design Patterns
15
Section 4: Advanced Topics

The holy traits pattern

The holy traits pattern has an interesting name. Some people also call it the Tim Holy Traits Trick (THTT). As you might have guessed the pattern is named after Tim Holy, who is a long-time contributor to the Julia language and ecosystem.

What are traits? In a nutshell, a trait corresponds to the behavior of an object. For example, birds and butterflies can fly, so they both have the CanFly trait. Dolphins and turtles can swim, so they both have the CanSwim trait. A duck can fly and swim, so it has both the CanFly and CanSwim traits. Traits are typically binary  you either exhibit the trait or not although that is not a mandatory requirement.

Why do we want traits? Traits can be used as a formal contract about how a data type can be used. For example, if an object has the CanFly trait, then we would be quite confident...