Book Image

Advanced Deep Learning with TensorFlow 2 and Keras - Second Edition

By : Rowel Atienza
Book Image

Advanced Deep Learning with TensorFlow 2 and Keras - Second Edition

By: Rowel Atienza

Overview of this book

Advanced Deep Learning with TensorFlow 2 and Keras, Second Edition is a completely updated edition of the bestselling guide to the advanced deep learning techniques available today. Revised for TensorFlow 2.x, this edition introduces you to the practical side of deep learning with new chapters on unsupervised learning using mutual information, object detection (SSD), and semantic segmentation (FCN and PSPNet), further allowing you to create your own cutting-edge AI projects. Using Keras as an open-source deep learning library, the book features hands-on projects that show you how to create more effective AI with the most up-to-date techniques. Starting with an overview of multi-layer perceptrons (MLPs), convolutional neural networks (CNNs), and recurrent neural networks (RNNs), the book then introduces more cutting-edge techniques as you explore deep neural network architectures, including ResNet and DenseNet, and how to create autoencoders. You will then learn about GANs, and how they can unlock new levels of AI performance. Next, you’ll discover how a variational autoencoder (VAE) is implemented, and how GANs and VAEs have the generative power to synthesize data that can be extremely convincing to humans. You'll also learn to implement DRL such as Deep Q-Learning and Policy Gradient Methods, which are critical to many modern results in AI.
Table of Contents (16 chapters)
14
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15
Index

1. Principles of Reinforcement Learning (RL)

Figure 9.1.1 shows the perception-action-learning loop that is used to describe RL. The environment is a soda can sitting on the floor. The agent is a mobile robot whose goal is to pick up the soda can. It observes the environment around it and tracks the location of the soda can through an onboard camera. The observation is summarized in a form of a state that the robot will use to decide which action to take. The actions it takes may pertain to low-level control, such as the rotation angle/speed of each wheel, the rotation angle/speed of each joint of the arm, and whether the gripper is open or closed.

Alternatively, the actions may be high-level control moves such as moving the robot forward/backward, steering with a certain angle, and grab/release. Any action that moves the gripper away from the soda receives a negative reward. Any action that closes the gap between the gripper location and the soda receives a positive...