Book Image

LLVM Techniques, Tips, and Best Practices Clang and Middle-End Libraries

By : Min-Yih Hsu
Book Image

LLVM Techniques, Tips, and Best Practices Clang and Middle-End Libraries

By: Min-Yih Hsu

Overview of this book

Every programmer or engineer, at some point in their career, works with compilers to optimize their applications. Compilers convert a high-level programming language into low-level machine-executable code. LLVM provides the infrastructure, reusable libraries, and tools needed for developers to build their own compilers. With LLVM’s extensive set of tooling, you can effectively generate code for different backends as well as optimize them. In this book, you’ll explore the LLVM compiler infrastructure and understand how to use it to solve different problems. You’ll start by looking at the structure and design philosophy of important components of LLVM and gradually move on to using Clang libraries to build tools that help you analyze high-level source code. As you advance, the book will show you how to process LLVM IR – a powerful way to transform and optimize the source program for various purposes. Equipped with this knowledge, you’ll be able to leverage LLVM and Clang to create a wide range of useful programming language tools, including compilers, interpreters, IDEs, and source code analyzers. By the end of this LLVM book, you’ll have developed the skills to create powerful tools using the LLVM framework to overcome different real-world challenges.
Table of Contents (18 chapters)
1
Section 1: Build System and LLVM-Specific Tooling
6
Section 2: Frontend Development
11
Section 3: "Middle-End" Development

Understanding drivers and toolchains in Clang

Before we talk about the compiler driver in Clang, it is necessary to highlight the fact that compiling a piece of code is never a single task (and not a simple one, either). In school, we were taught that a compiler consists of a lexer, a parser, sometimes came with an optimizer, and ended with an assembly code printer. While you still can see these stages in real-world compilers, they give you nothing but textual assembly code rather than an executable or library, as we would normally expect. Furthermore, this naïve compiler only provides limited flexibility – it can't be ported to any other operating systems or platforms.

To make this toy compiler more realistic and usable, many other plumber tools need to be put together, along with the core compiler: an assembler to transform assembly code into (binary format) object file, a linker to put multiple object files into an executable or library, and many other routines...