Book Image

Python GUI Programming Cookbook. - Third Edition

By : Burkhard Meier
Book Image

Python GUI Programming Cookbook. - Third Edition

By: Burkhard Meier

Overview of this book

Python is a multi-domain, interpreted programming language that is easy to learn and implement. With its wide support for frameworks to develop GUIs, you can build interactive and beautiful GUI-based applications easily using Python. This third edition of Python GUI Programming Cookbook follows a task-based approach to help you create effective GUIs with the smallest amount of code. Every recipe in this book builds upon the last to create an entire, real-life GUI application. These recipes also help you solve problems that you might encounter while developing GUIs. This book mainly focuses on using Python’s built-in tkinter GUI framework. You'll learn how to create GUIs in Python using simple programming styles and object-oriented programming (OOP). As you add more widgets and expand your GUI, you will learn how to connect to networks, databases, and graphical libraries that greatly enhance the functionality of your GUI. You’ll also learn how to use threading to ensure that your GUI doesn't become unresponsive. Toward the end, you’ll learn about the versatile PyQt GUI framework, which comes along with its own visual editor that allows you to design GUIs using drag and drop features. By the end of the book, you’ll be an expert in designing Python GUIs and be able to develop a variety of GUI applications with ease.
Table of Contents (13 chapters)

Adding a label to the GUI form

A label is a very simple widget that adds value to our GUI. It explains the purpose of the other widgets, providing additional information. This can guide the user to the meaning of an Entry widget, and it can also explain the data displayed by widgets without the user having to enter data into it.

Getting ready

We are extending the first recipe, Creating our first Python GUI. We will leave the GUI resizable, so don't use the code from the second recipe (or comment the win.resizable line out).

How to do it...

Perform the following steps to add a label to the GUI from:

  1. Start with the module and save it as
  2. Import ttk:
from tkinter import ttk
  1. Use ttk to add a label:
ttk.Label(win, text="A Label")
  1. Use the grid layout manager to position the label:
.grid(column=0, row=0)

In order to add a Label widget to our GUI, we will import the ttk module from tkinter. Please note the two import statements on lines 9 and 10.

The following code is added just above win.mainloop(), which is located at the bottom of the first and second recipes (

  1. Run the code and observe how a label is added to our GUI:

Let's go behind the scenes to understand the code better.

How it works...

In line 10 of the preceding code, we import a separate module from the tkinter package. The ttk module has some advanced widgets such as a notebook, progress bar, labels, and buttons that look different. These help to make our GUI look better. In a sense, ttk is an extension within the tkinter package.

We still need to import the tkinter package, but we need to specify that we now want to also use ttk from the tkinter package.

ttk stands for themed tk. It improves our GUI's look and feel. You can find more information at

Line 19 adds the label to the GUI, just before we call mainloop.

We pass our window instance into the ttk.Label constructor and set the text attribute. This becomes the text our Label will display. We also make use of the grid layout manager, which we'll explore in much more depth in Chapter 2, Layout Management.

Observe how our GUI suddenly got much smaller than in the previous recipes. The reason why it became so small is that we added a widget to our form. Without a widget, the tkinter package uses a default size. Adding a widget causes optimization, which generally means using as little space as necessary to display the widget(s). If we make the text of the label longer, the GUI will expand automatically. We will cover this automatic form size adjustment in a later recipe in Chapter 2, Layout Management.

Try resizing and maximizing this GUI with a label and watch what happens. We've successfully learned how to add a label to the GUI form.

Now, let's move on to the next recipe.