Book Image

Python GUI Programming Cookbook - Third Edition

By : Burkhard Meier
Book Image

Python GUI Programming Cookbook - Third Edition

By: Burkhard Meier

Overview of this book

Python is a multi-domain, interpreted programming language that is easy to learn and implement. With its wide support for frameworks to develop GUIs, you can build interactive and beautiful GUI-based applications easily using Python. This third edition of Python GUI Programming Cookbook follows a task-based approach to help you create effective GUIs with the smallest amount of code. Every recipe in this book builds upon the last to create an entire, real-life GUI application. These recipes also help you solve problems that you might encounter while developing GUIs. This book mainly focuses on using Python’s built-in tkinter GUI framework. You'll learn how to create GUIs in Python using simple programming styles and object-oriented programming (OOP). As you add more widgets and expand your GUI, you will learn how to connect to networks, databases, and graphical libraries that greatly enhance the functionality of your GUI. You’ll also learn how to use threading to ensure that your GUI doesn't become unresponsive. Toward the end, you’ll learn about the versatile PyQt GUI framework, which comes along with its own visual editor that allows you to design GUIs using drag and drop features. By the end of the book, you’ll be an expert in designing Python GUIs and be able to develop a variety of GUI applications with ease.
Table of Contents (13 chapters)

Aligning GUI widgets by embedding frames within frames

We'll have better control of our GUI layout if we embed frames within frames. This is what we will do in this recipe.

Getting ready

The dynamic behavior of Python and its GUI modules can create challenges when we want to make our GUI really look the way we want it to. In this recipe, we will embed frames within frames to get more control of our layout. This will establish a stronger hierarchy among the different UI elements, making the visual appearance easier to achieve.

We will continue using the GUI we created in the previous recipe, Dynamically expanding the GUI using widgets.

Here, we will create a top-level frame that will contain other frames and widgets. This...