Book Image

Clean Code in C#

By : Jason Alls
Book Image

Clean Code in C#

By: Jason Alls

Overview of this book

Traditionally associated with developing Windows desktop applications and games, C# is now used in a wide variety of domains, such as web and cloud apps, and has become increasingly popular for mobile development. Despite its extensive coding features, professionals experience problems related to efficiency, scalability, and maintainability because of bad code. Clean Code in C# will help you identify these problems and solve them using coding best practices. The book starts with a comparison of good and bad code, helping you understand the importance of coding standards, principles, and methodologies. You’ll then get to grips with code reviews and their role in improving your code while ensuring that you adhere to industry-recognized coding standards. This C# book covers unit testing, delves into test-driven development, and addresses cross-cutting concerns. You’ll explore good programming practices for objects, data structures, exception handling, and other aspects of writing C# computer programs. Once you’ve studied API design and discovered tools for improving code quality, you’ll look at examples of bad code and understand which coding practices you should avoid. By the end of this clean code book, you’ll have the developed skills you need in order to apply industry-approved coding practices to write clean, readable, extendable, and maintainable C# code.
Table of Contents (17 chapters)

What is an API?

APIs are reusable libraries that can be shared between different applications and can be made available via REST services (in which case, they are referred to asRESTful APIs).

Representational State Transfer (REST) was introduced by Roy Fielding in 2000.

REST is an architectural style that is made up ofconstraints. Altogether there are six constraints that should be considered when writing REST services. These constraints are as follows:

  • Uniform interface: This is used to identify resources, and it manipulates these resources through representation. Messages use hypermedia and are self-descriptive. Hypermedia as the Engine of Application State (HATEOAS) is utilized to contain information about what operation can be carried out next by the client.
  • Client-server: This constraint utilizes information hiding through encapsulation.So, only the API calls that are to be used by clients will be visible and all the other APIs...