Book Image

Learn Selenium

By : UNMESH GUNDECHA, Carl Cocchiaro
Book Image

Learn Selenium

By: UNMESH GUNDECHA, Carl Cocchiaro

Overview of this book

Selenium WebDriver 3.x is an open source API for testing both browser and mobile applications. With the help of this book, you can build a solid foundation and learn to easily perform end-to-end testing on web and mobile browsers. You'll begin by focusing on the Selenium Page Object Model for software development. You'll architect your own framework with a scalable driver class, Java utility classes, and support for third-party tools and plugins. Next, you'll design and build a Selenium Grid from scratch to enable the framework to scale and support different browsers, mobile devices, and platforms. You'll also strategize and handle a rich web UI using the advanced WebDriver API, and learn techniques to tackle real-time challenges in WebDriver. Later chapters will guide you through performing different types of testing, such as cross-browser testing, load testing, and mobile testing. Finally, you will be introduced to data-driven testing, using TestNG to create your own automation framework. By the end of this Learning Path, you'll be able to design your own automation testing framework and perform data-driven testing with Selenium WebDriver. This Learning Path includes content from the following Packt books: • Selenium WebDriver 3 Practical Guide - Second Edition by Unmesh Gundecha • Selenium Framework Design in Data-Driven Testing by Carl Cocchiaro
Table of Contents (25 chapters)
Title Page

Using preferences to support mobile device simulators, emulators, and real devices

The mobile device preferences and behaviors can be set to specific defaults when the driver is created, set on the fly using optional parameters, or set as system properties. Preferences can be set for loading applications on the device, device options, timeouts, platform versions, device versions, and so on. This is accomplished using the Desired Capabilities class, as with browser testing. The following section provides examples of some of the mobile simulator, emulator, and physical device preferences.

iOS preferences

Preferences for iPhone/iPad mobile devices are set using the Desired Capabilities class. Capabilities are set for the iPhone and iPad...