Book Image

Modern Programming: Object Oriented Programming and Best Practices

By : Graham Lee
Book Image

Modern Programming: Object Oriented Programming and Best Practices

By: Graham Lee

Overview of this book

Your experience and knowledge always influence the approach you take and the tools you use to write your programs. With a sound understanding of how to approach your goal and what software paradigms to use, you can create high-performing applications quickly and efficiently. In this two-part book, you’ll discover the untapped features of object-oriented programming and use it with other software tools to code fast and efficient applications. The first part of the book begins with a discussion on how OOP is used today and moves on to analyze the ideas and problems that OOP doesn’t address. It continues by deconstructing the complexity of OOP, showing you its fundamentally simple core. You’ll see that, by using the distinctive elements of OOP, you can learn to build your applications more easily. The next part of this book talks about acquiring the skills to become a better programmer. You’ll get an overview of how various tools, such as version control and build management, help make your life easier. This book also discusses the pros and cons of other programming paradigms, such as aspect-oriented programming and functional programming, and helps to select the correct approach for your projects. It ends by talking about the philosophy behind designing software and what it means to be a "good" developer. By the end of this two-part book, you will have learned that OOP is not always complex, and you will know how you can evolve into a better programmer by learning about ethics, teamwork, and documentation.
Table of Contents (18 chapters)
Free Chapter
1
Part One – OOP The Easy Way
5
Part Two – APPropriate Behavior

Capturing Elements of Reusable Design

A pattern for increased monitoring for intellectual property theft by departing insiders

Title of (an article in the Proceedings of the 18th Conference of Pattern Languages of Programs — https://dl.acm.org/citation.cfm?id=2579157), PLoP'11

Christopher Alexander, while evidently seminal in the field of built architecture, seems pretty lazy as architects go. Why? Because rather than designing a building or even a town himself, he expects the people who will live, work, shop, and play there to do that for him, and even to build its prototype.

In fact, this has little to do with laziness; it's because he believes that they are the best people to do the designing as they are the people who best know the uses to which the structure will be put and the problems it will solve. What does he know about that? Not much; what he knows is the expertise architects have gained in solving problems that crop up when designing and constructing towns and buildings...