Book Image

Modern Programming: Object Oriented Programming and Best Practices

By : Graham Lee
Book Image

Modern Programming: Object Oriented Programming and Best Practices

By: Graham Lee

Overview of this book

Your experience and knowledge always influence the approach you take and the tools you use to write your programs. With a sound understanding of how to approach your goal and what software paradigms to use, you can create high-performing applications quickly and efficiently. In this two-part book, you’ll discover the untapped features of object-oriented programming and use it with other software tools to code fast and efficient applications. The first part of the book begins with a discussion on how OOP is used today and moves on to analyze the ideas and problems that OOP doesn’t address. It continues by deconstructing the complexity of OOP, showing you its fundamentally simple core. You’ll see that, by using the distinctive elements of OOP, you can learn to build your applications more easily. The next part of this book talks about acquiring the skills to become a better programmer. You’ll get an overview of how various tools, such as version control and build management, help make your life easier. This book also discusses the pros and cons of other programming paradigms, such as aspect-oriented programming and functional programming, and helps to select the correct approach for your projects. It ends by talking about the philosophy behind designing software and what it means to be a "good" developer. By the end of this two-part book, you will have learned that OOP is not always complex, and you will know how you can evolve into a better programmer by learning about ethics, teamwork, and documentation.
Table of Contents (18 chapters)
Free Chapter
1
Part One – OOP The Easy Way
5
Part Two – APPropriate Behavior

Conclusion to Part Three

The story of this book has been one of deconstruction and reconstruction. The enormous complexity of three decades of OOP was deconstructed, to find a simple core, and an object-oriented programming experience was reconstructed around that core. The reconstruction contains all of the distinctive and important elements of the paradigm, while shedding the complexity borne of additive consultancy and capitulation to existing processes.

Importantly, this new reconstruction still takes lessons from the two schools of thought in computing, which I call the laboratory school and the library school.

The Laboratory School

The Laboratory School is the experimental approach. Go out, make a thing, and adapt, refine, or reject it based on your observations of how it performs. Don't worry about making the right thing, or making the thing right, just ensure it is made. You can adapt it later.

Extreme Programming (XP) and the Lean Startup movement both exhibit influences of the...