Book Image

The Java Workshop

By : David Cuartielles, Andreas Göransson, Eric Foster-Johnson
Book Image

The Java Workshop

By: David Cuartielles, Andreas Göransson, Eric Foster-Johnson

Overview of this book

Java is a versatile, popular programming language used across a wide range of industries. Learning how to write effective Java code can take your career to the next level, and The Java Workshop will help you do just that. This book is designed to take the pain out of Java coding and teach you everything you need to know to be productive in building real-world software. The Workshop starts by showing you how to use classes, methods, and the built-in Collections API to manipulate data structures effortlessly. You’ll dive right into learning about object-oriented programming by creating classes and interfaces and making use of inheritance and polymorphism. After learning how to handle exceptions, you’ll study the modules, packages, and libraries that help you organize your code. As you progress, you’ll discover how to connect to external databases and web servers, work with regular expressions, and write unit tests to validate your code. You’ll also be introduced to functional programming and see how to implement it using lambda functions. By the end of this Workshop, you’ll be well-versed with key Java concepts and have the knowledge and confidence to tackle your own ambitious projects with Java.
Table of Contents (20 chapters)

Summary

This chapter introduced you to the use of the IntelliJ development environment, which is the basic tool that will be used throughout the book. Many of IntelliJ's features are common in other tools, along with the language used in menus and the overall programming interface.

You have seen some basic aspects of Java's syntax: how classes are defined, how code is nested inside curly braces, and how semicolons end each one of the commands. Comments help make the code more readable, both for others with whom you may collaborate and for yourself when reviewing your code in the future.

The primitive types offer a collection of possible variable types to be used in your programs to carry data, store the results of operations, and transfer information between different blocks of code.

All examples in this chapter are built from modifying an initial example that we used as a point of departure: "hello world"—that is, printing a string on the CLI. In later chapters, you will learn how to create your own classes from scratch, name them according to your needs, and store them in different folders. The next chapter will specifically cover statements in Java that control the flow of the programs.

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