Book Image

The Java Workshop

By : David Cuartielles, Andreas Göransson, Eric Foster-Johnson
Book Image

The Java Workshop

By: David Cuartielles, Andreas Göransson, Eric Foster-Johnson

Overview of this book

Java is a versatile, popular programming language used across a wide range of industries. Learning how to write effective Java code can take your career to the next level, and The Java Workshop will help you do just that. This book is designed to take the pain out of Java coding and teach you everything you need to know to be productive in building real-world software. The Workshop starts by showing you how to use classes, methods, and the built-in Collections API to manipulate data structures effortlessly. You’ll dive right into learning about object-oriented programming by creating classes and interfaces and making use of inheritance and polymorphism. After learning how to handle exceptions, you’ll study the modules, packages, and libraries that help you organize your code. As you progress, you’ll discover how to connect to external databases and web servers, work with regular expressions, and write unit tests to validate your code. You’ll also be introduced to functional programming and see how to implement it using lambda functions. By the end of this Workshop, you’ll be well-versed with key Java concepts and have the knowledge and confidence to tackle your own ambitious projects with Java.
Table of Contents (20 chapters)

Summary

This chapter covered a lot of Java syntax—things you need to learn to be able to tackle the more advanced topics. You'll find yourself using these techniques in just about every Java application you write.

We started out by controlling the flow of the program using conditional statements such as if, else if, else, and switch statements. We then moved on to the different loops that can be used to perform repetitive tasks. After this, we looked at how to provide values during runtime using command-line arguments. This is one way to pass inputs to your Java applications. Every example in this chapter created a class, but we have not yet done much with these classes.

In the next chapter, you'll learn about classes, methods, and object-oriented programming, and how you can do a lot more with classes.