Book Image

Python GUI Programming - A Complete Reference Guide

By : Alan D. Moore, B. M. Harwani
Book Image

Python GUI Programming - A Complete Reference Guide

By: Alan D. Moore, B. M. Harwani

Overview of this book

A responsive graphical user interface (GUI) helps you interact with your application, improves user experience, and enhances the efficiency of your applications. With Python, you’ll have access to elaborate GUI frameworks that you can use to build interactive GUIs that stand apart from the rest. This Learning Path begins by introducing you to Tkinter and PyQt, before guiding you through the application development process. As you expand your GUI by adding more widgets, you'll work with networks, databases, and graphical libraries that enhance its functionality. You'll also learn how to connect to external databases and network resources, test your code, and maximize performance using asynchronous programming. In later chapters, you'll understand how to use the cross-platform features of Tkinter and Qt5 to maintain compatibility across platforms. You’ll be able to mimic the platform-native look and feel, and build executables for deployment across popular computing platforms. By the end of this Learning Path, you'll have the skills and confidence to design and build high-end GUI applications that can solve real-world problems. This Learning Path includes content from the following Packt products: Python GUI Programming with Tkinter by Alan D. Moore Qt5 Python GUI Programming Cookbook by B. M. Harwani
Table of Contents (28 chapters)
Title Page

Introduction

For drawing and painting in Python, we will be making use of several classes. The most important of them is the QPainter class.

This class is used for painting. It can draw lines, rectangles, circles, and complex shapes. While drawing with QPainter, you can use the QPainter class pen to define the color of the drawing; thickness of the pen/brush; style; whether the line is drawn as solid, dotted, or dash-dot; and so on.

Several methods of the QPainter class are used in this chapter to draw different shapes. A few of them are listed here:

  • QPainter::drawLine(): This method is used for drawing a line between two sets of x and y coordinates
  • QPainter::drawPoints(): This method is used for drawing a point at a location specified through the supplied x and y coordinates
  • QPainter::drawRect(): This method is used for drawing a rectangle between two sets of x and y coordinates...