Book Image

Python GUI Programming - A Complete Reference Guide

By : Alan D. Moore, B. M. Harwani
Book Image

Python GUI Programming - A Complete Reference Guide

By: Alan D. Moore, B. M. Harwani

Overview of this book

A responsive graphical user interface (GUI) helps you interact with your application, improves user experience, and enhances the efficiency of your applications. With Python, you’ll have access to elaborate GUI frameworks that you can use to build interactive GUIs that stand apart from the rest. This Learning Path begins by introducing you to Tkinter and PyQt, before guiding you through the application development process. As you expand your GUI by adding more widgets, you'll work with networks, databases, and graphical libraries that enhance its functionality. You'll also learn how to connect to external databases and network resources, test your code, and maximize performance using asynchronous programming. In later chapters, you'll understand how to use the cross-platform features of Tkinter and Qt5 to maintain compatibility across platforms. You’ll be able to mimic the platform-native look and feel, and build executables for deployment across popular computing platforms. By the end of this Learning Path, you'll have the skills and confidence to design and build high-end GUI applications that can solve real-world problems. This Learning Path includes content from the following Packt products: Python GUI Programming with Tkinter by Alan D. Moore Qt5 Python GUI Programming Cookbook by B. M. Harwani
Table of Contents (28 chapters)
Title Page

Introduction

To view and manage 2D graphical items in Python, we need to make use of a class called QGraphicsScene. In order to display the contents of QGraphicsScene, we need the help of another class, called QGraphicsView. Basically, QGraphicsView provides a scrollable viewport to display the contents of QGraphicsScene. QGraphicsScene acts as a container for several graphical items. It also provides several standard shapes, such as rectangles and ellipses, including text items. One more thing: the QGraphicsScene uses OpenGL for rendering the graphics. The OpenGL is very efficient for displaying images and performing multimedia processing tasks. The QGraphicsScene class provides several methods that help in adding or removing graphical items from the scene. That is, you can add any graphical item to the scene by calling the addItem function....