Book Image

Python GUI Programming - A Complete Reference Guide

By : Alan D. Moore, B. M. Harwani
Book Image

Python GUI Programming - A Complete Reference Guide

By: Alan D. Moore, B. M. Harwani

Overview of this book

A responsive graphical user interface (GUI) helps you interact with your application, improves user experience, and enhances the efficiency of your applications. With Python, you’ll have access to elaborate GUI frameworks that you can use to build interactive GUIs that stand apart from the rest. This Learning Path begins by introducing you to Tkinter and PyQt, before guiding you through the application development process. As you expand your GUI by adding more widgets, you'll work with networks, databases, and graphical libraries that enhance its functionality. You'll also learn how to connect to external databases and network resources, test your code, and maximize performance using asynchronous programming. In later chapters, you'll understand how to use the cross-platform features of Tkinter and Qt5 to maintain compatibility across platforms. You’ll be able to mimic the platform-native look and feel, and build executables for deployment across popular computing platforms. By the end of this Learning Path, you'll have the skills and confidence to design and build high-end GUI applications that can solve real-world problems. This Learning Path includes content from the following Packt products: Python GUI Programming with Tkinter by Alan D. Moore Qt5 Python GUI Programming Cookbook by B. M. Harwani
Table of Contents (28 chapters)
Title Page

Making a ball animate as per the specified curve

A curve with the desired shape and size is created and a ball is set to move along the shape of the curve on the click of a push button. In this recipe, you will understand how to implement a guided animation.

How to do it...

The setKeyValueAt method of the QPropertyAnimation class determines the direction of an animation. For guided animation, you invoke the setKeyValueAt method in a loop. The coordinates of the curve are passed to the setKeyValueAt method in the loop to make the ball animate along the curve. Here are the steps to make an object animate as desired:

  1. Create a new application based on the Dialog without Buttons template.
  2. Drag and drop a Label widget...