Book Image

Mastering Delphi Programming: A Complete Reference Guide

By : Primož Gabrijelčič
Book Image

Mastering Delphi Programming: A Complete Reference Guide

By: Primož Gabrijelčič

Overview of this book

Delphi is a cross-platform Integrated Development Environment (IDE) that supports rapid application development for most operating systems, including Microsoft Windows, iOS, and now Linux with RAD Studio 10.2. If you know how to use the features of Delphi, you can easily create scalable applications in no time. This Learning Path begins by explaining how to find performance bottlenecks and apply the correct algorithm to fix them. You'll brush up on tricks, techniques, and best practices to solve common design and architectural challenges. Then, you'll see how to leverage external libraries to write better-performing programs. You'll also learn about the eight most important patterns that'll enable you to develop and improve the interface between items and harmonize shared memories within threads. As you progress, you'll also delve into improving the performance of your code and mastering cross-platform RTL improvements. By the end of this Learning Path, you'll be able to address common design problems and feel confident while building scalable projects. This Learning Path includes content from the following Packt products: Delphi High Performance by Primož Gabrijel?i? Hands-On Design Patterns with Delphi by Primož Gabrijel?i?
Table of Contents (19 chapters)

Dependency injection

The Dependency injection (DI) pattern  is the first of many design patterns in this book that were not described in the Gang of Four book. There's a good reason for that. The DI pattern has sprung from the unit-testing movement, and in 1994, unit testing was not yet a thing. In that era, applications were treated as monolithic blocks of code, and not as collections of loosely connected units.

DI works by changing responsibility for object creation. In classical OOP, each object creates new objects that it needs for functioning. This makes the program very rigid and hard to test. DI turns this on its head. If an object needs other objects to functions, the owner (the code which creates the first objects) should also create these other objects and pass them to the first one. In short, a dependency injection says this: Don't create things...