Book Image

Mastering Delphi Programming: A Complete Reference Guide

By : Primož Gabrijelčič
Book Image

Mastering Delphi Programming: A Complete Reference Guide

By: Primož Gabrijelčič

Overview of this book

Delphi is a cross-platform Integrated Development Environment (IDE) that supports rapid application development for most operating systems, including Microsoft Windows, iOS, and now Linux with RAD Studio 10.2. If you know how to use the features of Delphi, you can easily create scalable applications in no time. This Learning Path begins by explaining how to find performance bottlenecks and apply the correct algorithm to fix them. You'll brush up on tricks, techniques, and best practices to solve common design and architectural challenges. Then, you'll see how to leverage external libraries to write better-performing programs. You'll also learn about the eight most important patterns that'll enable you to develop and improve the interface between items and harmonize shared memories within threads. As you progress, you'll also delve into improving the performance of your code and mastering cross-platform RTL improvements. By the end of this Learning Path, you'll be able to address common design problems and feel confident while building scalable projects. This Learning Path includes content from the following Packt products: Delphi High Performance by Primož Gabrijel?i? Hands-On Design Patterns with Delphi by Primož Gabrijel?i?
Table of Contents (19 chapters)

Summary

In this chapter, I have explored four basic creational patterns.

The first one was singleton, a pattern used when we need exactly one instance of a class. The chapter looked at a few bad and a few good implementations and explored alternatives.

After that, I switched to the DI pattern, which can sometimes be used to replace a singleton. As DI is incredibly large area, the chapter has focused on basics and explored different injection mechanisms.

The third pattern in this chapter was lazy initialization. The mechanism behind the lazy initialization (the test, create, use idiom) is so simple that most of the time we don't think about this concept as a pattern. It can still be tricky to implement this pattern correctly, and I have pointed to few potential problems and offered a way to overcome them.

For the last pattern in this chapter, I have looked into the object...