Book Image

Mastering Delphi Programming: A Complete Reference Guide

By : Primož Gabrijelčič
Book Image

Mastering Delphi Programming: A Complete Reference Guide

By: Primož Gabrijelčič

Overview of this book

Delphi is a cross-platform Integrated Development Environment (IDE) that supports rapid application development for most operating systems, including Microsoft Windows, iOS, and now Linux with RAD Studio 10.2. If you know how to use the features of Delphi, you can easily create scalable applications in no time. This Learning Path begins by explaining how to find performance bottlenecks and apply the correct algorithm to fix them. You'll brush up on tricks, techniques, and best practices to solve common design and architectural challenges. Then, you'll see how to leverage external libraries to write better-performing programs. You'll also learn about the eight most important patterns that'll enable you to develop and improve the interface between items and harmonize shared memories within threads. As you progress, you'll also delve into improving the performance of your code and mastering cross-platform RTL improvements. By the end of this Learning Path, you'll be able to address common design problems and feel confident while building scalable projects. This Learning Path includes content from the following Packt products: Delphi High Performance by Primož Gabrijel?i? Hands-On Design Patterns with Delphi by Primož Gabrijel?i?
Table of Contents (19 chapters)

Memory Management

In the previous chapter, I explained a few things with a lot of hand-waving. I was talking about memory being allocated but I never told what that actually means. Now is the time to fill in the missing pieces.

Memory management is part of practically every computing system. Multiple programs must coexist inside a limited memory space, and that can only be possible if the operating system is taking care of it. When a program needs some memory, for example, to create an object, it can ask the operating system and it will give it a slice of shared memory. When an object is not needed anymore, that memory can be returned to the loving care of the operating system.

Slicing and dicing memory straight from the operating system is a relatively slow operation. In lots of cases, a memory system also doesn't know how to return small chunks of memory. For example...