Book Image

Learning ArcGIS Pro 2 - Second Edition

By : Tripp Corbin GISP
Book Image

Learning ArcGIS Pro 2 - Second Edition

By: Tripp Corbin GISP

Overview of this book

Armed with powerful tools to visualize, maintain, and analyze data, ArcGIS Pro 2 is Esri's newest desktop geographic information system (GIS) application that uses the modern ribbon interface and a 64-bit processor to make using GIS faster and more efficient. This second edition of Learning ArcGIS Pro will show you how you can use this powerful desktop GIS application to create maps, perform spatial analysis, and maintain data. The book begins by showing you how to install ArcGIS and listing the software and hardware prerequisites. You’ll then understand the concept of named user licensing and learn how to navigate the new ribbon interface to leverage the power of ArcGIS Pro for managing geospatial data. Once you’ve got to grips with the new interface, you’ll build your first GIS project and understand how to use the different project resources available. The book shows you how to create 2D and 3D maps by adding layers and setting and managing the symbology and labeling. You’ll also discover how to use the analysis tool to visualize geospatial data. In later chapters, you’ll be introduced to Arcade, the new lightweight expression language for ArcGIS, and then advance to creating complex labels using Arcade expressions. Finally, you'll use Python scripts to automate and standardize tasks and models in ArcGIS Pro. By the end of this ArcGIS Pro book, you’ll have developed the core skills needed for using ArcGIS Pro 2.x competently.
Table of Contents (20 chapters)
1
Section 1: Introducing and Navigating ArcGIS Pro
4
Section 2: Visualizing, Maintaining, and Analyzing Data
13
Section 3: Sharing Data and Automating processes
18
GIS glossary

Learning about elevations and how to use them

When you create a 3D Scene within ArcGIS Pro, there are several elevations you need to be concerned about. You first need to define a ground elevation. The ground elevation provides a baseline for your Scene and is the canvas many other layers are applied to within your map.

Once you have established your ground elevation, you then need to determine the elevations of your 3D features. You will often find two elevations used for your 3D features, the first being the starting or base elevation, and the second being the height or depth of the features. These may be directly related to the ground or at an absolute elevation.

We will now take a closer look at these different elevations that you need to set in your Scene. We will start with a discussion on how to set the ground elevation and which data formats you can use to establish the ground elevation for your Scene. Then, we will examine methods you can use to set the...