Book Image

Learn Bosque Programming

By : Sebastian Kaczmarek, Joel Ibaceta
Book Image

Learn Bosque Programming

By: Sebastian Kaczmarek, Joel Ibaceta

Overview of this book

Bosque is a new high-level programming language inspired by the impact of structured programming in the 1970s. It adopts the TypeScript syntax and ML semantics and is designed for writing code that is easy to reason about for humans and machines. With this book, you'll understand how Bosque supports high productivity and cloud-first development by removing sources of accidental complexity and introducing novel features. This short book covers all the language features that you need to know to work with Bosque programming. You'll learn about basic data types, variables, functions, operators, statements, and expressions in Bosque and become familiar with advanced features such as typed strings, bulk algebraic data operations, namespace declarations, and concept and entity declarations. This Bosque book provides a complete language reference for learning to program with Bosque and understanding the regularized programming paradigm. You'll also explore real-world examples that will help you to reinforce the knowledge you've acquired. Additionally, you'll discover more advanced topics such as the Bosque project structure and contributing to the project. By the end of this book, you'll have learned how to configure the Bosque environment and build better and reliable software with this exciting new open-source language.
Table of Contents (22 chapters)
1
Section 1: Introduction
5
Section 2: The Bosque Language Overview
10
Section 3: Practicing Bosque
15
Section 4: Exploring Advanced Features

Implementing the intelligent model

The implementation of this project will basically require all the knowledge from the previous chapters. We will make use of custom types, entities, functions, collections, iterations, and multiple entrypoint functions. If you have not covered these topics yet, I strongly suggest you take a step back and learn the required concepts first. However, if you are familiar with them, it is finally time to utilize all the learned concepts. Having said that, let's not waste more time and write some code.

Creating the basic functionality

First things first, let's define an entity called Perceptron, which will represent our perceptrons:

entity Perceptron {
    field weights: List<Float64>;
    field alpha: Float64 = 1.0f;
}

Every perceptron is going to have the weights vector (represented by List<Float64>) and the learning rate alpha equal to 1.0. The alpha value has been picked arbitrarily...