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  • Book Overview & Buying Object-Oriented JavaScript
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Object-Oriented JavaScript

Object-Oriented JavaScript

By : Stoyan STEFANOV
4.5 (48)
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Object-Oriented JavaScript

Object-Oriented JavaScript

4.5 (48)
By: Stoyan STEFANOV

Overview of this book

The book requires no prior knowledge of JavaScript and works from the ground up to give you a thorough grounding in this powerful language. If you do already know some JavaScript, you will find plenty of eye-openers as you discover just what the language can do. This book takes a do-it-yourself approach when it comes to writing code, because the best way to really learn a programming language is by writing code. You are encouraged to type code into Firebug's console, see how it works and then tweak it and play around with it. There are practice questions at the end of each chapter to help review what you have learned.
Table of Contents (18 chapters)
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Object-Oriented JavaScript
Credits
About the Author
About the Reviewers
Preface
2
Built-in Functions
4
Regular Expressions
5
Index

Case Study: Drawing Shapes


Let's finish off this chapter with a more practical example of using inheritance. The task is to be able to calculate the area and the perimeter of different shapes, as well as to draw them, while reusing as much code as possible.

Analysis

Let's have one Shape constructor that contains all of the common parts. From there, we can have Triangle, Rectangle and Square constructors, all inheriting from Shape. A square is really a rectangle with same-length sides, so let's reuse Rectangle when building the Square.

In order to define a shape, we'll use points with x and y coordinates. A generic shape can have any number of points. A triangle is defined with three points, a rectangle (to keep it simpler)—with one point and the lengths of the sides. The perimeter of any shape is the sum of its sides' lengths. The area is shape-specific and will be implemented by each shape.

The common functionality in Shape would be:

  • A draw() method that can draw any shape given the points...

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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