Chapter 6. Mapping and Editing Techniques
Although there are differences between the various OpenStreetMap editing applications, the techniques used to represent physical features using the data structures we covered in Chapter 4 apply to all of them. In this chapter, we're going to look at how drawing nodes, ways, and relations, then tagging them, turns them from simple data structures into representations of geographic features. We're going to cover:
Drawing ways using GPS traces for guidance
Adding points of interest
Modifying existing features
Drawing complex features
Using editor presets to make tagging common features easier
Manually tagging less common features
Finding undocumented tags already in use in OpenStreetMap
By the time we've finished, you should be comfortable using any editor for OpenStreetMap to add data to the map, tagging it in accordance with current community practices, and uploading it to the server. We'll work through our example trace and the accompanying photos in the...