Book Image

Python 3 Object Oriented Programming

By : Dusty Phillips
Book Image

Python 3 Object Oriented Programming

By: Dusty Phillips

Overview of this book

Object Oriented Programming is a very important aspect of modern programming languages. The basic principles of Object Oriented Programming are relatively easy to learn. Putting them together into working designs can be challenging.This book makes programming more of a pleasure than a chore using powerful Python 3 object-oriented features of Python 3. It clearly demonstrates the core OOP principles and how to correctly implement OOP in Python. Object Oriented Programming ranks high in importance among the many models Python supports. Yet, many programmers never bother learning the powerful features that make this language object oriented.The book teaches when and how OOP should be correctly applied. It emphasizes not only the simple syntax of OOP in Python, but also how to combine these objects into well-designed software.This book will introduce you to the terminology of the object-oriented paradigm, focusing on object-oriented design with step-by-step examples. It will take you from simple inheritance, one of the most useful tools in the object-oriented programmer's toolbox, all the way through to cooperative inheritance, one of the most complicated. You will be able to raise, handle, define, and manipulate exceptions.You will be able to integrate the object-oriented and the not-so-object-oriented aspects of Python. You will also be able to create maintainable applications by studying higher level design patterns. You'll learn the complexities of string and file manipulation, and how Python distinguishes between binary and textual data. Not one, but two very powerful automated testing systems will be introduced to you. You'll understand the joy of unit testing and just how easy they are to create. You'll even study higher level libraries such as database connectors and GUI toolkits and how they apply object-oriented principles.
Table of Contents (18 chapters)
Python 3 Object Oriented Programming
About the Author
About the Reviewers


While writing this chapter, I discovered that it can be very difficult, and extremely educational to come up with good examples where specific design patterns should be used. Instead of going over current or old projects to see where you can apply these patterns, as I've suggested in previous chapters, think about the patterns and different situations where they might come up. Try to think outside your own experiences. If your current projects are in the banking business, consider how you'd apply these design patterns in a retail or point-of-sale application. If you normally write web applications, think about using design patterns while writing a compiler.

Start with the iterator pattern. We've been looking at iterators all through this book, including the special comprehension and generator syntaxes. Consider places where you'd want to implement the iterator pattern from scratch; what objects would you want to implement __iter__ or __next__ on?

Look at the decorator pattern and...