Book Image

Mastering openFrameworks: Creative Coding Demystified

By : Denis Perevalov
Book Image

Mastering openFrameworks: Creative Coding Demystified

By: Denis Perevalov

Overview of this book

openFrameworks is a powerful programming toolkit and library designed to assist the creative process through simplicity and intuitiveness. It's a very handy software library written in C++ to reduce the software development process, helping you to kick-start creative coding. With the help of C++ and shaders support, openFrameworks allows for the processing of all kinds of media information with your custom-developed algorithms at the lowest possible level, with the fastest speed. "Mastering openFrameworks: Creative Coding Demystified" will introduce you to a world of creative coding projects, including interactive installations, audio-visual, and sound art projects. You will learn how to make your own projects using openFrameworks. This book focuses on low-level data processing, which allows you to create really unique and cutting-edge installations and projects. "Mastering openFrameworks: Creative Coding Demystified" provides a complete introduction to openFrameworks, including installation, core capabilities, and addons. Advanced topics like shaders, computer vision, and depth cameras are also covered. We start off by discussing the basic topics such as image and video loading, rendering and processing, playing sound samples, and synthesizing new sounds. We then move on to cover 3D graphics, computer vision, and depth cameras. You will also learn a number of advanced topics such as video mapping, interactive floors and walls, video morphing, networking, and using geometry shaders. You will learn everything you need to know in order to create your own projects; create projects of all levels, ranging from simple creative-code experiments, to big interactive systems consisting of a number of computers, depth cameras, and projectors.
Table of Contents (22 chapters)
Mastering openFrameworks: Creative Coding Demystified
About the Author
About the Reviewers

Running the book's examples

We just saw the first of the book's examples. You will see there are many other examples in the book. Some examples require additional content files, and also the code of some of the examples is given in shortened form. So for efficient work with the book, please download the book's example source codes and its content files from the Support tab of the book's page available at the following link:

Note all the example projects are presented just as source files (.h and .cpp). The content files such as images, videos, and sounds are located in separate folders. For running an example, you need to create a new openFrameworks project, copy the .h and .cpp source files of the downloaded example to the src folder of this project (with replacing files), and copy the needed content files into the bin/data folder of the project.

We will always specify which project should be taken as a base for the example project, and which content files are required for running the example. Also, for convenience, we will place the name of the folder with the example's codes in an information box, like this:


This is example 01-Basics/01-Pendulum.