Book Image

Mastering openFrameworks: Creative Coding Demystified

By : Denis Perevalov
Book Image

Mastering openFrameworks: Creative Coding Demystified

By: Denis Perevalov

Overview of this book

openFrameworks is a powerful programming toolkit and library designed to assist the creative process through simplicity and intuitiveness. It's a very handy software library written in C++ to reduce the software development process, helping you to kick-start creative coding. With the help of C++ and shaders support, openFrameworks allows for the processing of all kinds of media information with your custom-developed algorithms at the lowest possible level, with the fastest speed. "Mastering openFrameworks: Creative Coding Demystified" will introduce you to a world of creative coding projects, including interactive installations, audio-visual, and sound art projects. You will learn how to make your own projects using openFrameworks. This book focuses on low-level data processing, which allows you to create really unique and cutting-edge installations and projects. "Mastering openFrameworks: Creative Coding Demystified" provides a complete introduction to openFrameworks, including installation, core capabilities, and addons. Advanced topics like shaders, computer vision, and depth cameras are also covered. We start off by discussing the basic topics such as image and video loading, rendering and processing, playing sound samples, and synthesizing new sounds. We then move on to cover 3D graphics, computer vision, and depth cameras. You will also learn a number of advanced topics such as video mapping, interactive floors and walls, video morphing, networking, and using geometry shaders. You will learn everything you need to know in order to create your own projects; create projects of all levels, ranging from simple creative-code experiments, to big interactive systems consisting of a number of computers, depth cameras, and projectors.
Table of Contents (22 chapters)
Mastering openFrameworks: Creative Coding Demystified
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Rotating images


The image.draw() method does not have parameters to rotate images on arbitrary angles. To achieve this effect, we need to work with coordinate system transformations, which are described in detail in the Coordinate system transformations section in Chapter 2, Drawing in 2D.

We need to carry out the following steps for drawing a rotated image:

  1. Store the current transformation matrix using ofPushMatrix().

  2. Change the matrix by applying rotation transformation using ofRotate().

  3. Draw the image using image.draw().

  4. Restore the original transformation matrix using ofPopMatrix().

The following code illustrates these steps. It draws the image rotated at 10 degrees around the current center of coordinates, which is (0, 0).

void testApp::draw(){
  ofPushMatrix();           //Store the transformation matrix
  ofRotate( 10.0 );         //Applying rotation on 10 degrees
  image.draw( 0, 0 );       //Draw image
  ofPopMatrix();            //Restore the transformation 
}

Sometimes, we will want to...