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Table Of Contents
Mastering openFrameworks: Creative Coding Demystified
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The openFrameworks's ofVideoPlayer class is intended for playing and controlling video. The basic usage of the ofVideoPlayer video object is the following:
Loading video file, specifying its name:
video.loadMovie( "video.mov" );
Starting video to play:
video.play();
Decoding the needed frame to show and playing the corresponding sound chunk (best to call it in testApp::update()):
video.update();
Drawing the current video frame:
video.draw( x, y );
or
video.draw( x, y, w, h );
While drawing a video frame, you can think of the current frame of video as if it were an ordinal ofImage object. So, you can use the video.width, video.height values and set anchor using video.setAnchorPercent( percentX, percentY ), video.setAnchorPoint( x, y ), and video.resetAnchor().
The following example shows the basic usage of ofVideoPlayer. It is based on an emptyExample project in openFrameworks. Before running it, copy the handsTrees.mov file into the bin/data folder of your project.
This is example...
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